Hitman 3, in comparison with the previous two parts, has hardly changed, and it works on the same mechanics. The main feature of the new version is spacious and variable locations.

In the new game, IO Interactive has further diversified the initial conditions for most missions. Previously, almost all of them followed the same scheme: 47 receives the task to kill one or more characters; somewhere behind the scenes, he gets to the desired location and then looks for ways to complete his task.

Now, the hero does not always have a clear task from the very beginning of the mission. Sometimes there is no specific goal. In Berlin, for example, a player needs to get rid of an evil corporation's operatives. Simultaneously, the operatives, like the hero himself, also like to disguise themselves as ordinary visitors, so they still need to be found in a crowd.

The locations are another feature of Hitman 3, which distinguishes the new game from the previous two parts. In the second part, three locations were remembered at most, but this time for each level, I'm sure the player will want to return just because of how cool it looks. Every scenario is very different from the other; with each new playthrough, players unlock more and more options - additional starting areas, equipment, etc.

Despite the weak storyline, Hitman 3 is still an excellent and crucial game for IO Interactive. Nobody works like that in such a genre with location design, and Hitman itself is a unique story; there is simply no other stealth action game like that.